great shit man, digging the expressions and the effort into the animations
great shit man, digging the expressions and the effort into the animations
Thanks, I like the new technique of key pointing each pose instead of traditionally drawing each individual frame. It takes a lot less time to animate and looks a lot smoother.
Glad someone likes it! Cheers BonemanCharles!
some of the finer detail's could have been better, such as cell ripping off the human skin and such things as that
still, pretty gosh darn great
the jokes werent that funny, the punchline was very underwhelming
the character design arent too good either
surreal
Thank you :)
dude, you went above and beyond in quality
nice jorb
So like I said on the other forum, dont make scenes shorter than a second, the beginning scene with the console is disorienting
give the sword some weight by not making it stop spontaneously, give it some frames to slowdown and stop smoothly
put in more effort on effects like the afterimage and the bulbs breaking
I know you said you got lazy and whatever, but put in the effort, you wont regret it when people compliment the effort you put out it
I do like however the bulb gasping when he begs for mercy, gave it a nice touch
Thank you for the advice!
these animation quality and background quality are extra kool
but seriously, this looks fucking good
well made, I especially dig the backgrounds
Nothing to see here, fellas
Age 28, Male
Graphic Designer
Maurice's School of the Disa-
-bled and Melodramatic
Joined on 2/17/16